> ## Documentation Index
> Fetch the complete documentation index at: https://docs.fased.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# Voice Wake

# Voice Wake & Push-to-Talk

## Modes

* **Wake-word mode** (default): always-on Speech recognizer waits for trigger
  tokens (`swabbleTriggerWords`). On match, it starts capture, shows the overlay
  with partial text, and auto-sends after silence.
* **Push-to-talk (Right Option hold)**: hold the right Option key to capture
  immediately. The overlay appears while held; releasing finalizes and forwards
  after a short delay so you can tweak text.

## Runtime behavior (wake-word)

* Speech recognizer lives in `VoiceWakeRuntime`.
* Trigger only fires when there is a **meaningful pause** between the wake word
  and the next word, about a 0.55s gap. The overlay/chime can start on the pause
  even before the command begins.
* Silence windows: 2.0s when speech is flowing, 5.0s if only the trigger was heard.
* Hard stop: 120s to prevent runaway sessions.
* Debounce between sessions: 350ms.
* Overlay is driven via `VoiceWakeOverlayController` with committed/volatile coloring.
* After send, recognizer restarts cleanly to listen for the next trigger.

## Lifecycle invariants

* If Voice Wake is enabled and permissions are granted, the wake-word recognizer
  should be listening except during an explicit push-to-talk capture.
* Overlay visibility (including manual dismiss via the X button) must never prevent the recognizer from resuming.

## Sticky overlay failure mode (previous)

Previously, if the overlay got stuck visible and you manually closed it, Voice
Wake could appear dead because the runtime's restart attempt could be blocked by
overlay visibility and no subsequent restart was scheduled.

Hardening:

* Wake runtime restart is no longer blocked by overlay visibility.
* Overlay dismiss completion triggers a `VoiceWakeRuntime.refresh(...)` via
  `VoiceSessionCoordinator`, so manual X-dismiss always resumes listening.

## Push-to-talk specifics

* Hotkey detection uses a global `.flagsChanged` monitor for **right Option**:
  `keyCode 61` + `.option`. We only observe events.
* Capture pipeline lives in `VoicePushToTalk`: starts Speech immediately,
  streams partials to the overlay, and calls `VoiceWakeForwarder` on release.
* When push-to-talk starts, we pause the wake-word runtime to avoid dueling audio
  taps; it restarts automatically after release.
* Permissions: requires Microphone + Speech; seeing events needs Accessibility/Input Monitoring approval.
* External keyboards: some may not expose right Option as expected; offer a
  fallback shortcut if users report misses.

## User-facing settings

* **Voice Wake** toggle: enables wake-word runtime.
* **Hold Cmd+Fn to talk**: enables the push-to-talk monitor. Disabled on macOS \< 26.
* Language & mic pickers, live level meter, trigger-word table, tester
  (local-only; does not forward).
* Mic picker preserves the last selection if a device disconnects, shows a
  disconnected hint, and temporarily falls back to the system default until it
  returns.
* **Sounds**: chimes on trigger detect and on send; defaults to the macOS
  "Glass" system sound. You can pick any `NSSound`-loadable file for each event
  or choose **No Sound**.

## Forwarding behavior

* When Voice Wake is enabled, transcripts are forwarded to the active
  gateway/agent using the same local vs remote mode as the rest of the Mac app.
* Replies are delivered to the last-used delivery surface for that Agent/session
  (for example Telegram, WhatsApp, Discord, Slack, or Chat). If delivery fails,
  the error is logged and the run is still visible in Chat/session logs.

## Forwarding payload

* `VoiceWakeForwarder.prefixedTranscript(_:)` prepends the machine hint before
  sending. Shared between wake-word and push-to-talk paths.

## Quick verification

* Toggle push-to-talk on, hold Cmd+Fn, speak, release: overlay should show
  partials then send.
* While holding, menu-bar ears should stay enlarged using
  `triggerVoiceEars(ttl:nil)`; they drop after release.
