> ## Documentation Index
> Fetch the complete documentation index at: https://docs.fased.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# macOS IPC

# Fased macOS IPC architecture

**Current model:** a local Unix socket connects the **node host service** to the
**macOS app** for exec approvals and `system.run`. A `fased-mac` debug CLI
exists for discovery/connect checks. Agent actions still flow through the
Gateway WebSocket and `node.invoke`. UI automation uses PeekabooBridge.

## Goals

* Single GUI app instance that owns TCC-facing work: notifications, screen
  recording, mic, speech, and AppleScript.
* A small automation surface: Gateway + node commands, plus PeekabooBridge for
  UI automation.
* Predictable permissions: same signed bundle ID, launched by launchd, so TCC
  grants stick.

## How it works

### Gateway + node transport

* The app attaches to or manages the local Gateway through launchd and connects
  to it as a node.
* Agent actions are performed via `node.invoke`, for example `system.run`,
  `system.notify`, and `canvas.*`.

### Node service + app IPC

* A headless node host service connects to the Gateway WebSocket.
* `system.run` requests are forwarded to the macOS app over a local Unix socket.
* The app performs the exec in UI context, prompts if needed, and returns output.

Diagram (SCI):

```
Agent -> Gateway -> Node Service (WS)
                      |  IPC (UDS + token + HMAC + TTL)
                      v
                  Mac App (UI + TCC + system.run)
```

### PeekabooBridge (UI automation)

* UI automation uses a separate UNIX socket named `bridge.sock` and the
  PeekabooBridge JSON protocol.
* Host preference order (client-side): `Peekaboo.app` -> `Claude.app` ->
  `FasedAgent.app` -> local execution.
* Security: bridge hosts require an allowed TeamID. DEBUG-only same-UID local
  development is guarded by `PEEKABOO_ALLOW_UNSIGNED_SOCKET_CLIENTS=1`.
* See: [PeekabooBridge usage](/platforms/mac/peekaboo) for details.

## Operational flows

* Restart/rebuild:
  `SIGN_IDENTITY="Apple Development: <Developer Name> (<TEAMID>)" scripts/restart-mac.sh`
  * Kills existing instances
  * Swift build + package
  * Writes/bootstraps/kickstarts the LaunchAgent
* Single instance: app exits early if another instance with the same bundle ID is running.

## Hardening notes

* Prefer requiring a TeamID match for all privileged surfaces.
* PeekabooBridge: `PEEKABOO_ALLOW_UNSIGNED_SOCKET_CLIENTS=1` is DEBUG-only and
  may allow same-UID callers for local development.
* The privileged app IPC remains local-only. Gateway WebSocket traffic stays on
  loopback or a private remote path, depending on Local vs Remote mode.
* TCC prompts originate only from the GUI app bundle; keep the signed bundle ID
  stable across rebuilds.
* IPC hardening: socket mode `0600`, token, peer-UID checks, HMAC
  challenge/response, short TTL.
